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Doom (or DOOM)[1] is a 1993 computer game by id Software that is a landmark title in the first-person shooter genre. It is widely recognized for pioneering immersive 3D graphics, networked multiplayer gaming on the PC platform, and support for custom expansions (WADs). Distributed as shareware, Doom was downloaded by an estimated 10 million people within two years, popularizing the mode of gameplay and spawning a gaming subculture; as a sign of its impact on the industry, games from the mid-1990s boom of first-person shooters are often known simply as "Doom clones". Its graphic and interactive violence[2] has also made Doom the subject of much controversy reaching outside the gaming world. According to GameSpy, Doom was voted by industry insiders to be the greatest game of all time in 2004.[3]
The Doom franchise was continued with Doom II: Hell on Earth (1994) and numerous expansion packs, including The Ultimate Doom (1995), Master Levels for Doom II (1995), and Final Doom (1996). Originally released for PC/DOS, these games have later been ported to many other platforms, including nine different game consoles, and even PDAs. The series lost mainstream appeal as the technology of the Doom game engine was surpassed in the mid-1990s, although fans have continued making WADs, speedruns, and modifications to the source code released in 1997. The franchise again received popular attention in 2004 with the release of Doom 3, a retelling of the original game using new technology, and an associated 2005 Doom motion picture. |
| Being a first-person shooter, Doom is experienced through the eyes of the main character. The objective of each level is simply to locate the exit room that leads to the next area (usually labeled with an inviting red EXIT sign or a special kind of door), while surviving all hazards on the way. Among the obstacles are monsters, pits of radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard, Skeleton key, or remote switch need to be located. The levels are sometimes labyrinthine (the automap is a crucial aid in navigating them), and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore. |
| The ability to create custom levels and otherwise modify the game, in the form of custom WAD files, turned out to be a particularly popular aspect of Doom. Gaining the first large mod-making community, Doom affected the culture surrounding first-person shooters, and also the industry. |
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Doom 3 Cheats |
Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you
can open it by just pressing Tilde in the future:
com_allowConsole 1
Now use any of these codes. Please note that you can turn on this using "1"
and turning it off with "0" (showFPS, pm_thirdperson etc.):
aviDemo = Make an AVI out of a Demo-file
benchmark = Game Benchmark
com_showfps 1 = Show FPS
doomhell = Skip all levels to last
editor = Open Editor
freeze = Freeze all on screen
g_nightmare 1 = Unlock Nightmare-mode
g_showplayershadow 1 = See your shadow during Single-Player
gfxinfo = Graphics card information
give all = Full load of weapons, armor and ammo
give ammo = Max ammo
give armor = Max armor
give berserk = Berserk
give health = Max health
give invis = Invisibility
give keys = Acquire all the keys you'll ever need
god = God mode
kill = Commit suicide
killmonsters = Kill all monsters
noclip = No Clip
notarget = Invisible to most enemies
playdemo demo_name = Play a Demo
playdemo stop = Stop recording a Demo
pm_crouchspeed ### = Define how fast you can crouch
pm_runspeed ### = Define how fast you can run
pm_walkspeed ### = Define how fast you can walk
pm_noclipspeed ### = Define how fast you can navigate using the noclip-cheat
pm_jumpheight ### = Define how high you can jump
pm_thirdperson 1 = 3rd Person-view on
quit = Quit
recorddemo demo_name = Record a Demo
set g_dragEntity 1 = Grab objects/bodies when you fire at them
status = Your game status
Type6 submitted that's it's possible to find every code in the game by
pressing a letter (A, for example) and pressing TAB. |
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Doom 3 Maps |
Add "map" in front of all of the following codes:
Single Player Levels (sorted on level, not names):
game/mars_city1 - Mars City
game/mc_underground - Mars City Underground
game/mars_city2 - Mars City Re-Visit
game/admin - Administration
game/alphalabs1 - Alpha Labs Sector 1
game/alphalabs2 - Alpha Labs Sector 2
game/alphalabs3 - Alpha Labs Sector 3
game/alphalabs4 - Alpha Labs Sector 4
game/enpro - EnPro Plant
game/commoutside - Communications
game/comm1 - Communications Transfer
game/recycling1 - Monorail Skybridge
game/recycling2 - Recycling Sector 2
game/monorail - Monorail
game/delta1 - Delta Labs Sector 1
game/delta2a - Delta Labs Sector 2a
game/delta2b - Delta Labs Sector 2b
game/delta3 - Delta Labs Sector 3
game/delta4 - Delta Labs Sector 4
game/hell1 - Hell
game/cpu - CPU Complex
game/cpuboss - CPU Boss
game/site3 - Site 3
game/caverns1 - Caverns Area 1
game/caverns2 - Cavern2 Area 2
game/hellhole - Primary Excavatio
Multiplayer:
game/mp/d3dm1
game/mp/d3dm2
game/mp/d3dm3
game/mp/d3dm4
game/mp/d3dm5
Test Maps:
game/pdas - Room with all the PDAs and Video Disks
testmaps/test_box - A simple room
testmaps/test_boxstack - Lots of boxes
testmaps/test_lotsaimps - Lots of enemies |
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