Rift Leveling Tips

Found this awesome free collection of quality leveling tips for Rift: Planes of Telara. Don’t know where it was first posted or by who but it’s very useful!

After about 10 days of playing Rift, I managed to hit level 50. I played more than I’d like to admit over the launch weekend (can you blame me?) but after that, I took my time and only played in the evenings and still managed to be one of the first players on my server to 50.

I forgot to take a screenshot of my playtime when I hit 50 because I was actually running an instance at the time. It was just over 3 days to 50:


The pic above was actually taken a few hours after I hit 50. I could have definitely done it faster but I took the time to PvP a bit at 49, level my professions (my outfitter is almost 300, and my butchering and foraging are high as well), get an epic mount (bought mine at 48), and get my fully upgraded sigil (grabbed that as level 48 as well).

At any rate, I wanted to share with you everything I learned on the way to 50, so that you can level up faster while still getting all the good stuff. Here is my list, in no particular order:

  • The key to leveling quickly through the early levels is via questing. At early levels, quests seem to give great XP whereas this tapers off by a higher level.
  • Quest XP does not scale as well as monster and dungeon XP at higher levels. For example, a quest only gives around 4-5k XP by level 45; you can earn that much by killing just 10 monsters, both solo or in a dungeon. You are able to kill monsters more effectively at higher levels (if you have a good build) and run dungeons faster (if you have a good group).
  • Leveling up in dungeons is very effective. The first group players to level 50 on my server ran dungeons over and over again in a static party. This gave them tons of reputation and fast experience. I suspect their /played was higher than mine on the way to 50, but it is certainly an effective approach.
  • While leveling up in dungeons is effective, standing around waiting for your party is not, nor is worrying about getting that 1 piece of gear. Your gear is upgraded very quickly from quests and even from just random world green drops.
  • Spellspun Bags (18 slotters) are very easy to make. These will become very cheap (probably 1 plat a piece or less) shortly, so you have not excuse for not getting 4 18 slotters for your character. This will quickly pay for itself in the extra trash drops you can pick up. You should have 4-5 spare plat by level 25 and I would recommend getting these bags ASAP.
  • Invasions, Rifts, World Events, and the like are quite worthless prior to Scarwood. You get almost no planarite for the effort, little XP, and spend forever running around. Not worth it in my opinion.
  • However, once you hit 35 and get to Scarwood or beyond, these can be great ways to earn planarite. I have found invasions and footholds much faster sources of planarite than Rifts. For example, as a Rogue I can take out 4-5 invasions below my level, 2 at my level, or a foothold and invasion combo at my level with the build I contributed to Xerxes guide. Any class should be able to solo an invasion at your level.
  • Back to the point: once you Scarwood, Invasions and Footholds start paying out around 30-35 planarite a piece for a max participation bar. If you solo the invasion or foothold, that means you get a max participation bar. The level 45-50 invasions pay out ~65 planarite a piece.
  • This means you have to do just over 100 invasions or f0otholds at level 45-50 to get the absolute best in-slot sigil (sourcestone engine for Defiant). Considering these can be soloed easily as you do quests in Moonshade Highlands, Droughtlands, Stillmoor, and the like, you can easily get this before you hit 50.
  • Compare that to Rifts. While I have been able to solo all the way to level 5 in minor rifts, this only provides ~150 planarite for a max level rift. This is only about 2.5 invasions worth, yet since it takes many times longer than the 30-45 seconds it does to take out an invasion or foothold. With that said, you do get rare rewards for getting level 4 or 5 in a rift. If you can’t hit level 4 or 5 in a rift when playing solo, don’t bother with them and rather stick to invasions and footholds.
  • Buy all 4 roles by the time you hit 50 and make sure you use them all. This will make your character much more useful. You should equip 1 role to be a “planarite hunter” which should be specced for soloing rifts. For Rogues the leveling build I mention in Xerxes guide is ideal for this.
  • The amount of quests between levels 30 and 38 is quite thin. If you do nothing but quest for these levels, you will assuredly run out of quests by level 33-35. If you do not run a single instance, you will finish up all Scarwood quests by about level 33, yet Moonshade Highlands does not start until about level 36.
  • There are a few ways around this. Personally, your best bet is to do all the Silverwood and Gloamwood quests at the start so you come into Scarlet Gorge a bit over-level. Next, run Foul Cascade as many times as you can up to level 33. This works best if you have a group that wants to run it a few times (or more).
  • King’s Breach is not nearly as good for leveling up as Foul Cascade. The trash packs are harder and unless your group is a bunch of all-stars, the first room is quite hard to pull quickly due to all the patrols.
  • As a result, stick to Foul Cascade and if possible run it over and over again till 33 before ever entering Scarwood. This will prevent being under-level for quests.
  • Personally, since I was ahead of the curve, finding a Foul Cascade group was out of the question. I did the PvP daily and simply grinded (yes, grinded is not a word but something about “ground” just does not feel right here) from level 34 to 35. I did the early Droughtlands quests which pushed me to about 36. Once I only had level 38 quests left in Droughtlands, I went to Moonshade Highlands, which took me all the way to 39. This was all I needed to get back on track. Droughtlands then took me to level 43.
  • Since Iron Pine Peak, Stillmoor, and Shimmersand are all level 44-50 zones, you can quest easily for the rest of your time in game.
  • Do not buy your level 40 mount. It is a waste of platinum which you should save up to spend on your level 50 mount. Level 40 to 50 does not take that long, and you will never use the level 40 mount once you get your level 50 mount.
  • On a related note, do not buy low level rares and epics. For whatever reason, low level rares and epics have very little advantage over greens. A level 30 blue item is worse than a level 35 green item, so your rares and epics get outdated extremely quickly.
  • In fact, I would not recommend buying any rares or epics at all. Once run of Abyssal Precipice and Charmer’s Caldera will give a lot of good items just from quests alone. Once you start running expert-level dungeons you will quickly replace any bind on equip gear.

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