More WotLK Leaked Spells - Rogue and Paladin
New Paladin spell ranks:
Holy
* Blessing of Light (Rank 5) - 180 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
* Blessing of Wisdom (Rank 8 ) - 270 mana, restores 73 mana/5.
* Blessing of Wisdom (Rank 9) - 335 mana, restores 91 mana/5.
* Consecration (Rank 7) - 1250 mana, 576 holy damage over 8 sec.
* Consecration (Rank 8 ) - 1475 mana, 672 holy damage over 8 sec.
* Exorcism (Rank 8 ) - 620 mana, 696 to 776 holy damage.
* Exorcism (Rank 9) - 765 mana, 847 to 945 holy damage.
* Flash of Light (Rank 8 ) - 350 mana, 409 to 571 healing.
* Flash of Light (Rank 9) - 420 mana, 585 to 655 healing.
* Greater Blessing of Light (Rank 3) - 360 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
* Greater Blessing of Wisdom (Rank 4) - 555 mana, restores 73 mana/5.
* Greater Blessing of Wisdom (Rank 5) - 695 mana, restores 91 mana/5.
* Hammer of Wrath (Rank 5) - 830 mana, 786 to 868 holy damage.
* Hammer of Wrath (Rank 6) - 1020 mana, 957 to 1057 holy damage.
* Holy Light (Rank 12) - 1585 mana, 3264 to 3636 healing.
* Holy Light (Rank 13) - 1880 mana, 3799 to 4231 healing.
* Holy Shock (Rank 6) - 650 mana, 820 to 888 holy damage, or 1239 to 1341 healing.
* Holy Shock (Rank 7) - 650 mana, 967 to 1047 holy damage, or 1431 to 1549 healing.
* Holy Wrath (Rank 4) - 1425 mana, 686 to 806 holy damage.
* Holy Wrath (Rank 5) - 1765 mana, 839 to 985 holy damage.
* Lay on Hands (Rank 5) - Restores 1950 mana on target.
* Seal of Light (Rank 6) - 560 mana, melee attacks have a chance to heal the paladin for 250. Judgement gives melee attackers a chance to heal themselves for 177.
* Seal of Righteousness (Rank 10) - 475 mana, 38 holy damage per hit. 227 to 249 Judgement damage.
* Seal of Righteousness (Rank 11) - 475 mana, 42 holy damage per hit. 247 to 273 Judgement damage.
* Seal of Blood (Rank 2) - 240 mana, judging causes 333 to 367 holy damage.
* Seal of Blood (Rank 3) - 450 mana, judging causes 352 to 388 holy damage.
* Seal of Blood (Rank 4) - 535 mana, judging causes 418 to 462 holy damage.
* Seal of Vengeance (Rank 2) - 480 mana, attacks have a chance to cause 250 holy damage over 15 sec, stacking 5 times. Judging does 272 holy damage per application of Holy Vengeance.
* Seal of Vengeance (Rank 3) - 590 mana, attacks have a chance to cause 305 holy damage over 15 sec, stacking 5 times. Judging does 333 holy damage per application of Holy Vengeance.
* Seal of Wisdom (Rank 6) - 560 mana, melee attacks have a chance to restore 233 of the paladin’s mana. Judgement gives all spells and attacks used on the target a chance to restore 143 mana.
Protection
* Avenger’s Shield (Rank 4) - 1475 mana, 564 to 688 holy damage.
* Avenger’s Shield (Rank 5) - 1745 mana, 666 to 814 holy damage.
* Devotion Aura (Rank 9) - 1015 armor.
* Devotion Aura (Rank 10) - 1205 armor.
* Fire Resistance Aura (Rank 5) - 130 Fire Resistance.
* Frost Resistance Aura (Rank 5) - 130 Frost Resistance.
* Holy Shield (Rank 5) - 280 mana, 175 holy damage when blocking.
* Holy Shield (Rank 6) - 280 mana, 200 holy damage when blocking.
* Shadow Resistance Aura (Rank 5) - 130 Shadow Resistance.
Retribution
* Blessing of Might (Rank 9) - 255 mana, increases attack power by 245.
* Blessing of Might (Rank 10) - 315 mana, increases attack power by 300.
* Greater Blessing of Might (Rank 4) - 515 mana, increases attack power by 245.
* Greater Blessing of Might (Rank 5) - 635 mana, increases attack power by 300.
* Seal of Command (Rank 7) - 530 mana, judging causes 264 to 291 holy damage, or twice that if the target is stunned or incapacitated.
* Seal of Command (Rank 8 ) - 625 mana, judging causes 318 to 351 holy damage, or twice that if the target is stunned or incapacitated.
Rogue
You can check the talent trees here.
New Rogue Skills & Talents:
Fan of Knives Instantly throw both weapons at all targets within $a1 yards, causing $s1% weapon damage. (Level 80, 50 energy)
51711 Slaughter from the Shadows Rank 4 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51713 Shadow Dance Instantly enter stealth and begin the Shadow Dance. For $d you will reenter stealth every $t2 secs.
51698 Honor Among Thieves Rank 1 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51699 Honor Among Thieves
51700 Honor Among Thieves Rank 2 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51701 Honor Among Thieves Rank 3 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51696 Waylay Rank 2 Your Ambush critical hits have a $h% chance to reduce the target’s melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d.
51689 Prey on the Weak Rank 5 Your normal melee critical strike damage is increased by $s1% when the target has less health than you (as a percentage of total health).
51690 Murder Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
51692 Waylay Rank 1 Your Ambush critical hits have a $h% chance to reduce the target’s melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d.
51676 Wavering Will Increases the time between an enemy’s attacks speed by $s1%, slows its casting speed by $s3%, and slows its movement by $s2%. Lasts $d.
51634 Focused Attacks Rank 1 Your melee critical strikes have a $h% chance to give you $s1 energy.
Combat
* Unfair Advantage Whenever you dodge and attack you gain an Unfair Advantage, increasing your chance to hit by 2/4% and the chance that attacks will miss you by 2/4% for 8 sec.
* Throwing Specialization Increases the range of Throw and Deadly Throw by 2/4 yards and gives your Deadly Throw a 50/100% chance to interrupt the target for 3 sec.
* Stay of Execution When you have less than 35% health, all damage taken is reduced by 5/10/15% and you are treated as if you are at full health.
Assassination
* Blood Spatter Increases the damage caused by your Garrote and Rupture abilities by 10/20%.
* Turn the Tables You have a 5/10/15% chance of reflecting physical effects back on the attacker.
* Cut to the Chase Your Eviscerate and Envenom critical strikes have a 20/40/60/80/100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
* Devious Poisons Increases the damage caused by your Instant Poison and Deadly Poison by 10(/20?)%. In addition, when a target you’ve poisoned is healed or cured, there is a 50(/100?)% chance the poison afflicts the healer.
* Deadly Brew When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a 50%/100% chance to apply a second poison:
Instant -> Deadly
Wounding -> Crippling
Mind Numbing-> Crippling
Sub
* Slaughter from the Shadows Reduces the energy cost of your Backstab and Ambush abilities by 3/6/9/12/15.
* Shadow Dance Instantly enter stealth and begin the Shadow Dance. For 9 sec you will reenter stealth every 3 secs. (2 min CD)
New Rogue Skill Ranks:
* Sinister Strike: rank 11: 150 additional damage.
* Sinister Strike: rank 12: 180 additional damage.
* Backstab rank 11: 150% weapon damage plus 255.
* Hemorrhage rank 5: 110% weapon, increases physical damage dealt on target by 75.
* Mutilate rank 5: 153 additional damage.
* Mutilate rank 6: 181 additional damage.
* Eviscerate rank 11: 1 point 405 to 613 damage, 2 points 706 to 914 damage, 3 points 1007 to 1215 damage, 4 points 1308 to 1516 damage, 5 points 1609 to 1817 damage
* Eviscerate rank 12: 1 point 497 to 751 damage, 2 points 867 to 1121 damage, 3 points 1237 to 1491 damage, 4 points 1607 to 1861 damage, 5 points 1977 to 2231 damage
* Expose Armor rank 7: 560 armor per combo point.
* Rupture rank 8: 1 point 324 damage over 8 secs, 2 points 460 damage over 10 secs, 3 points 618 damage over 12 secs, 4 points 798 damage over 14 secs, 5 points 1000 damage over 16 secs.
* Deadly Throw rank 2: 1 point 223 to 245 damage, 2 points 365 to 387 damage, 3 points 507 to 529 damage, 4 points 649 to 671 damage, 5 points 791 to 813 damage.
* Deadly Throw rank 3: 1 point 350 to 386 damage, 2 points 574 to 610 damage, 3 points 798 to 834 damage, 4 points 1022 to 1058 damage, 5 points 1246 to 1282 damage.
* Garrote rank 9: 1092 damage over 18 sec.
* Garrote rank 10: 1290 damage over 18 sec.
* Ambush rank 8: 275% weapon damage plus 335.
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