Crysis 1.2 patch soon


Patch 1.2 for Crysis has been in development for quite some time now and Crytek seems pretty satisfied with its progress. They say it’s nearly finished from content point of view.

Read below to see what goodies will the upcoming 1.2 patch for Crysis bring!

Patch 1.2 – Bug Fixes & Features Introduction
In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features and talk about them a bit more detailed. The introductions for this update are:

Weapons – new grenade indicator icon
With patch 1.1 we have activated the client visibility of a hexagon icon for both team mates and enemies that displays where a grenade has been thrown at. With patch 1.2 we are improving this feature and made it more readable for everyone.

We got rid of the hexagon and replaced it with a nifty colored triangle. Additionally the type of the grenade has been added as text as well. Friendly grenades show up marked as blue on the HUD and enemy grenades as red marked.

Multiplayer – Added team colors to kill/death messages
To improve the readability of the kills/deaths that are going on during a match we added colors to these messages that appear in the upper left corner of the HUD.

Members of your team are getting displayed in a blue color whereas enemy players are displayed in a red color. So obviously seeing a blue name killing a blue name is not good and should be avoided.

1. Optimizations and Stability

  • Fixed potential server exploit that could cause servers to crash.

2. General Fixes/tweaks

  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character’s arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.


  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon. (explained in detail further above)
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.

4. Vehicles

  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.

5. Singleplayer

  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with “Escort Prophet out of sphere” objective failure causing reloading issues.

6. Multiplayer

  • Added team colors to kill/death messages (explained in detail further above).
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn’t work properly on non-dedicated servers.

7. New Features

  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced. (Can be disabled/enabled via cvar)

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